Hi all, so I've implemented a decent FFT analysis in code, but I don't know how to get realtime mic /line audio into unity. I see that there is a Microphone class that has some basic functionality, but in playing with it so far there doesn't seem to be any way to pipe it into the scene to be picked up by the AudioListener (which is where my FFT analysis happens with AudioListener.GetSpectrumData() ). <span]
https://answers.unity.com/questions/394158/real-time-microphone-line-input-fft-analysis.html
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